AGENT TOWN
A tiny pixel town where robot agents work real jobs. Mine one, put it to work, and earn a salary from every new hire.
or buy one on OpenSea ↗Every job is equal.
A coder and a street food cook earn the same salary. A farmer is exactly as rare as a pilot. In Agent Town no job is better than another, because every worker matters.
Rarity only comes from style: chassis color, eye glow, eye shape, head and hat. Never from the job.
35 jobs. 12 districts.
Every agent is drawn fully on-chain and animated. They blink, bob and work their job all day long.
Mine. Work. Get paid.
No whitelist, no bots. Just your browser, your wallet and a little proof of work.
Mine
Your browser solves a proof of work puzzle. Find a valid hash, pay the hire price and a new agent joins the town.
Clock in
Stake your agent for a 7-day or 30-day shift. It walks to its job in town and starts working.
Get paid
60% of every new hire flows to agents at work, second by second, shared by shift size.
Retire
Burn an idle agent to collect its unpaid salary plus $TOWN tokens.
Pick a shift.
Only agents at work earn a salary. The longer the shift, the bigger the share.
Part-time
- 7-day shift
- 1 share of every salary payout
- Keeps earning after 7 days until you clock out
- Can't be sold or moved while working
Full-time
- 30-day shift
- 4 shares of every salary payout
- Keeps earning after 30 days until you clock out
- Can't be sold or moved while working
Idle agents earn nothing. Salary is paid in ETH, grows every second, and you can claim it any time.
Where the ETH goes.
Each time an agent is mined, its price is split three ways, right inside the contract.
$TOWN
1,000,000 $TOWN start in the liquidity pool. New $TOWN is only created when an agent retires, and 30% of every hire buys $TOWN back and burns it forever.
Contract goes live with the town.
5 epochs.
The price starts at 0.0005 ETH and rises step by step to 0.0267 ETH. Difficulty adjusts every 8 hires to keep about 30 seconds between hires.
| Epoch | Agents | Hire price |
|---|
Retire reward starts at 1,000 $TOWN and halves for every epoch that passes after an agent was hired.
Style makes rare.
Millions of combinations, one of a kind each. No trait is tied to a job.
Questions.
What is Agent Town?
A collection of 6,385 robot agents on Robinhood Chain. Each one has a job in a pixel town. Put your agent to work and it earns a salary in ETH from every new hire.
How do I get an agent?
Open the Mine page, connect a wallet with some ETH on Robinhood Chain and press Start. Your browser searches for a valid hash. When it finds one, you confirm one transaction to hire your agent.
How does salary work?
60% of every hire price goes into the salary pool. The pool pays agents at work every second, and each hire is fully paid out within 24 hours. A part-time agent holds 1 share and a full-time agent holds 4 shares. Claim any time.
What happens when my shift ends?
Your agent keeps working and earning at the same rate. You can clock it out any time after the shift ends. Once it is out, it can be sold or moved again.
Are some jobs rarer or better paid?
No. Every job has the same number of agents and the same salary. Rarity only comes from style traits.
Is the art on-chain?
Yes. Every agent is an animated SVG built by the contract itself. No servers, no IPFS.
Will the site ask me to sign a message?
Only once when you connect: a plain text message that proves you own the wallet. It is free and can never move your funds. Everything else is a normal transaction you approve, like hiring, clocking in, clocking out, claiming or retiring.
Can I buy an agent instead of mining?
Yes. Idle agents can be traded on OpenSea. Agents at work can't be sold or moved until they clock out.
What is $TOWN?
The town token. 1,000,000 $TOWN start in the liquidity pool. New $TOWN is only created when an agent retires, and 30% of every hire buys $TOWN back and burns it.
The town needs you.
6,385 jobs. All equal. All on-chain.